Gunfights occur throughout the streets of Chicago and the various rackets that fill the city. I enjoy the grid-based tactical combat that the series made so famous-mechanics like cover and Overwatch continue to be a staple of this gameplay. Players familiar with the XCOM series will feel right at home, because it’s not much different. Speaking of combat, it’s time that I talk about it. However, the option to speed things along is there to throw the conversation out the window and start a gunfight. These “Sit-downs” will often occur as you interact with the other gangs, so I could see them getting stale. He asked, “Why did you do it?” and my response was, “I don’t know what you’re talking about.” That eventually lead to war, as I only fueled the fire and finally took my enemy’s life. A particular moment I found to be very humorous was when the rival leader asked to have a sit-down with me. I did not engage in diplomacy much at first. Your relationship with other gangs or even the police is ever-changing, primarily due to your actions and decisions that bring you closer to becoming a kingpin. Some other essential systems worth mentioning are diplomacy related. Each racket has other challenges, such as the casinos not bringing in much cash when customers win big. So, it is up to the player to upgrade their breweries to produce a better product. As a neighborhood thrives, patrons of the local establishments will desire better quality alcohol, for example. There are numerous systems at play in Empire of Sin, but none of them felt overwhelming. Before starting the game, you can decide how big you want the map to be by choosing the number of neighborhoods in your playthrough. While it isn’t an in-depth open world, the movement of other factions and quests for me to accomplish makes Empire of Sin‘s Chicago feel like a living table-top game. You have the option to pull out the camera into a diorama-like view of the city to watch for rival gang members and the police as your crew travels each city block. When I finally gained control of my character, I was surprised that I could walk around the city along with my crew-I expected that most gameplay outside of battles would take place on a very static map. Characters can order drinks from bartenders and gain the “drunk” or “alcoholic” status effects. ![]() The brewery rackets craft different qualities of alcohol for your establishments. Another line of dialogue lets the player know that one of their characters has caught an STD if they spend too much time standing idle inside a brothel.Īlcohol/Drug Use: The other illegal rackets that are available to players are breweries and speakeasies. ![]() A few events may occur during gameplay that affects your empire and characters, such as people not wanting to return to your establishment after finding out that the “sex toys” weren’t being sanitized enough. While there aren’t any sexual acts depicted, men and women wear lingerie in these locations’ bedrooms. Sexual Content: Players take control of different rackets to grow their empire-one of them being brothels. Language: Characters use words such as “f*ck” and “s**t” in the dialogue. Players can choose the execution option on downed enemies to get in close range, shoot them in the head, beat them, or cut their throats. Blood splatter effects and cries of pain accompany the actions that take place during each battle. Characters attack one another with a variety of firearms and melee weapons. ![]() Violence: Empire of Sin features battles that take place on a grid. Spiritual Content: A piece of dialogue refers to a Priest as “sex-crazed.” ![]() The dark and dangerous streets of 1920’s Chicago Content Guide
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